Nope, not the boss in Castlevania: Dawn of Sorrow, it's the one I get playing Resident Evil: Revelations.
It's my first time playing a Resident Evil title as well as my first time getting serious on a Survival horror title. I played Silent Hill Origins once...it was fuuuuraaaaayteniiinguuuu.
The closed place, limited ammo, restricted movement, dark corners and auto-save during game-specific achievements just make the paranoia even worse.
My recent achievement is the long hit and run explosive gunfight with the Comms Officer. Jill died once...it was horrible but still sexy. Thanks to IGN, I finally got the window trick. Easy win but I still lost most of my ammo and B.O.W Decoy. But I'll talk more about my cruise aboard Queen Zenobia when I finally get the chance to screen cap when an enemy is near.
When I said I finished Code of Princess yesterday, I meant the final boss fight. It wasn't really that much. Distille was a tough boss but for once my level grinding paid off on the first try. I focused on leveling up Solange and upgrading her attack and defense. She was level 62 when I defeated Distille, her attack was around 115 and her defense was around 70. The Burst mechanic didn't really do much in terms of giving the player a more powerful offense but the short stun effect on the enemies helps a lot.
The last mission in Campaign mode is just an event which will decide which of the two endings the player gets. Regardless of choice, though, there game doesn't have that much replay value. The Side-Quests are a nice addition though, while they almost look like carbon-copies of the main game they're still pretty enjoyable to pass the time.
Still, I'm thinking of reselling the game for 1000 units.
Again, the only real winning formula of the game is its incredibly humorous dialogues, and the running gag of Solange's "Royal Gown".
It's my first time playing a Resident Evil title as well as my first time getting serious on a Survival horror title. I played Silent Hill Origins once...it was fuuuuraaaaayteniiinguuuu.
The closed place, limited ammo, restricted movement, dark corners and auto-save during game-specific achievements just make the paranoia even worse.
My recent achievement is the long hit and run explosive gunfight with the Comms Officer. Jill died once...it was horrible but still sexy. Thanks to IGN, I finally got the window trick. Easy win but I still lost most of my ammo and B.O.W Decoy. But I'll talk more about my cruise aboard Queen Zenobia when I finally get the chance to screen cap when an enemy is near.
When I said I finished Code of Princess yesterday, I meant the final boss fight. It wasn't really that much. Distille was a tough boss but for once my level grinding paid off on the first try. I focused on leveling up Solange and upgrading her attack and defense. She was level 62 when I defeated Distille, her attack was around 115 and her defense was around 70. The Burst mechanic didn't really do much in terms of giving the player a more powerful offense but the short stun effect on the enemies helps a lot.
The last mission in Campaign mode is just an event which will decide which of the two endings the player gets. Regardless of choice, though, there game doesn't have that much replay value. The Side-Quests are a nice addition though, while they almost look like carbon-copies of the main game they're still pretty enjoyable to pass the time.
Still, I'm thinking of reselling the game for 1000 units.
Again, the only real winning formula of the game is its incredibly humorous dialogues, and the running gag of Solange's "Royal Gown".
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