The first part of episode 11 is against the Malacoda encountered back in episode 8. This boss fight was annoying since the only real way to deal damage to this enemy is to shoot its tentacles using the Rocket Launchers dropped off by the helicopter pilot. I only had four Herbs to spare this time including the ones that can be picked up on the area, its attacks deal massive damage, the pilot drops off only two to three launchers at a time, the Malacoda's tentacles wriggle too much and to top it all off there's a time limit. I don't know how many times I've died in this part but I'm certain it's more times than my fight with Norman. After the first round, Jill and Chris will ride the helicopter for round 2. This time the two will have unlimited ammo using the mounted machine gun (pretty much the same gameplay in Episode 8). Tentacles will sprout out of it until it finally had enough and decided to open its mouth to reveal its weak point. Chris will give Jill a rocket launcher, focus on the mouth and it's the end for Malacoda.
Malacoda in round 2 |
This next part is a flashback, consider it the first scene in chronology of the whole game, it's the scenario before Parker and Jessica escape Terragrigia. It plays the same way as Episode 3 with Hunters as the main enemies. This part of the game is likely there just to give the gamer a break...while still playing the game.
It's not anything challenging considering it's already the penultimate episode. This part of the game was there just to give depth to the characters of Parker, Jessica and Raymond, and add some details-the so called Revelations-to the plot.
Episode 12, the final episode, was set at the third ship, Queen Dido. The first part involves Jill and Chris exploring the sunken ship (with SCUBA gear this time) getting through a few locked doors. Before the big boss fight, Jill had to maneuver through a tricky area to switch back on the power. There are blobs swimming to and fro here making the shock grenade essential in this part. The blobs are fast and they have one-hit kill so it's best to avoid them at all cost, wait for them to make their route before pushing through.
Once the two are out of the water I just moved through the halls going through a dining area, collecting ammo and green herbs along the way. By this time the most essential weapon is the Shotgun. There will be a cutscene featuring Norman. After the cutscene, head down the hall and, yes, another cutscene. Afterwards, the final boss fight will start.
My fight with Norman was the longest that I've gone since Crisis Core's fight against Genesis Avatar. There are two of you there (Jill and Chris) but for some programming reasons, Norman is designed to only attack you the majority of the whole battle. The area is filled with ammo and three green herbs as well as a weapon box. Based on IGN's data, the best time to shoot Norman is when he teleports, right before he attacks you. It'll be a very long match and his pattern will change three times.
Norman/Ultimate Abyss |
First pattern will be teleporting at you or behind you, there will be about three seconds before he sends his arm down to attack Jill so shoot when he appears in front of you, if not quickly use the quick turn maneuver then shoot.
The second pattern will still involve teleporting but this time he has a clone. However, only the real Norman can deal and receive damage. The violet smoke coming out of his mouth (or some opening on his head) will be the identifier for the real Norman. Like the first pattern, he will either teleport in front or behind you but there are slight differences. When he teleports and two of them appear in front of you, he will attack slowly, but when he teleports and there's only one of him in front don't shoot, quick turn behind you and wait for the real Norman to appear then shoot,
The third pattern involves more than two clones attacking Jill. I couldn't memorize the variations of the third pattern but all I know is that this third pattern is the very bane of this boss fight. Most of the time I just took my chances, and when he drops down on his knees fire away on his back or deliver a fully charged melee shot. Don't waste Herbs on one or two attacks coming from Norman, while his attacks are a little unpredictable in this third pattern and they deal moderate to massive damage he is relatively slow compared to Jill.
"Done... everything finished... finally... I can die...I... can die..." |
Just fire away some more with the help of Chris, Normal will eventually bite the dust and just sit back and watch the final cutscenes.
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