Rage Victory for Resident Evil: Revelations part 2

If I were to define Episode 9 in one word it would be 'Swarm'. The first part is with the geek duo Quint and Keith. I dunno why these newcomers got a lot of heat from longtime fans of the series. I personally like this duo especially Quint with all of his movie and DMC references. Their part in the whole story was very short, though, and even in the episode where the duo shined, they still had to share the spotlight with Jill and Chris. The majority of this first half with Keith and Quint was a plot-advancing scenario but the problem is I was too astonished with the 'Swarm part' before I could fully comprehend what was going on. There were plenty of Hunters, Invisible Hunters and Fenrirs swarming around the duo. Quint won't be there to help you, though, since he's busy with his cyber exploration dwelling in deeper to the truth behind Il Veltro and the BSAA. I had to run around collecting ammo and shooting the Hunters as Quint passionately went on with his job. Let's say it was a prolonged five minutes of shooting here and there trying to protect Quint. When all was finally well, the place is suddenly bombarded in an attempt to erase all the information Quint tried to send to O'Brian. The two tried to escape but before they could even move, the airport was reduced to rubble (but don't worry, they still make it out alive).
Keith and Quint
Jill and Chris' part involved another swarm of B.O.W.'s but before that Jill had to maneuver to a place that looks like a control room to obtain authentication codes so that the two could neutralize the virus in the waters. I had to maneuver through a room with a maze of deadly lasers which are only visible via the Genesis to get through another door which contains two mini-bosses and a few annoying spike-shooting B.O.W. I made it easy thanks to the Magnum (no, not the ice cream). Afterwards, after a brief inspection inside the control room, I had to go back to the Laser room to get a Valid I.D. from the corpse and a prototype vaccine. Back to the control room, I learned the hard way that I had to inject the prototype vaccine first before getting the authentication code. Once I did, the doors burst and the infected waters rush at Jill but thanks to the vaccine Jill doesn't get infected still, another underwater part.
Maneuvering through this infected waters took a step higher in difficulty because of its dark red color. It took me one death to find out that I only have to swim up to get back to Chris. After I get back, there'll be another cut scene and, oh goody, another swarm.
The swarm this time consists of Scarmigliones, Ooze and Tricorne Ooze, despite the threat it was actually much easier than the part with Quint and Keith. After the swarm, another cutscene will play and we're on to episode 10.
Scarmiglione
Episode 10 will see you play as Parker again, but this time Jessica won't be joining. In a video I watched two or three months ago regarding all the encounters with Rachel, this part with Parker as main was one of those. I tried my best to avoid her in this part not because of fear or lack of ammo but because my 3DS' battery was about to run out of juice. I avoided as much enemies as possible. The route I took got me through the area where I fought the Comms. Officer. I just rushed my way in not taking mind of the B.O.W.'s until finally I reached the elevator towards the Bridge. It was a short and frightful run trying to avoid all those enemies but I and my batteries pulled through.
Next part involved another frustrating race against time, but first Jill and Chris encountered an injured Parker. Now this is the part I didn't quite understand, Chris was the stronger one so why did Jill have to carry Parker? What, did he just say "Oh, Jill you're the main player so I guess you should carry Parker" and then without any second thoughts Parker said "Si,". Moving with half of Parker's weight on Jill's shoulder was difficult and painfully slow, evading enemies also made it a hassle. If that wasn't enough Ooze suddenly comes in also wanting a piece of Jill. The default weapon in this part is just a handgun. But the standard issue Ooze were just the beginning. There were also Scarmigliones slowly closing in, but thanks to the gas canisters all was well. A cutscene will play shortly after crossing a few rooms, Parker will sacrifice himself so that Jill and Chris can continue onward. He will fall, presumably, to his death but don't worry he'll survive the fall and live through the events thanks to Raymond.
By this time Jill and Chris are involved in another race against time. This time the ship is tilted, safety boats and gas tanks are the hazards and they sure deal a lot of damage. My tip here is to dodge left on the first boat, then dodge right on the second boat. There will be a cutscene afterwards, then finally a big showdown with big-big boss.

Comments