The Legend of Zelda Part 2: PIZZAH!

First of all let me repeat what I kept saying about this game back in my first post, this NES classic is really hard. If anyone ever wants to conduct a study about the difference between young gamers and old Nintendo-hard era gamers observing them play this title is a good start.
My current progress in The Legend of Zelda puts me at the entrance of the sixth dungeon ready for another slice of Triforce pizza.

So, ready?

Dungeon 2 was somewhere east of Hyrule.

It took me a while to find it since it was well hidden, unlike the first one, and had a screen-lagging amount of enemies in its path. By that time I thought things were about to get hot...but no. This dungeon was surprisingly easier compared to the first. Yeah it's bigger, there were new enemies that rush at you when you're at their path but the newly acquired boomerang and a couple of slashes were more than enough to power through to the piece of the Triforce. 
The new enemies that rush at you whenever you cross their path, Ropes, weren't that hard to deal with, and (I can't believe I'm saying this) the lack of Wallmasters was kind of a let down. Still, this dungeon has its size to compensate. I haven't found any secret yet (if there are any) in fear of wasting precious bombs trying to randomly blow up holes in the walls.
The boss of this dungeon is Dodongo, and we all know that - 
So I simply ran around and dropped some bombs, ala Bomberman. All it took was two bombs, two friggin' well placed bombs, damnit Aquamentus was harder than this c'mon!
After Dodongo, Link gets a heart container and a slice of Triforce pizza.

The third dungeon was the easiest to find, at least for me, since it's the first dungeon I always ran in to during my first playthrough. The main new enemies here are Darknuts and Zols. The Zols are pretty much your everyday Goomba with wings, it's the Darknuts I had a lot of trouble with. The only way to deal some damage is through the side or behind (or just blast them), the boomerang won't work since they're probably heavy armored (I can't really tell from the gamer's perspective, just think those armor-wearing canines in Wind Waker), heck these guys are tougher than Dodongo. I had to go full Bomberman mode again just to get through this dungeon which looks like a reversed swastika. As I spiraled around this killer dungeon I got my hands on a raft...yeah, a raft. Link dislikes swimming in this Zelda title, too many Zoras.
vs. Manhandla

The boss here is Manhandla, a uhh, well, I'm not quite sure what it is. It has tentacles, y'know, for Manhandlang (heh, see what I did there?). For some reason this boss, though it does hit hard, could only wriggle its tentacles to two bombs...two bombs, again! Those Darknuts were damn harder to deal with than this.
Well, anyway we still get pizza.

The fourth dungeon's location was pretty obvious by then thanks to the newly acquired raft. However, I got to a different place the first time I used the improvised aquatic transport:

Inside this big cavern was our favorite old man offering Link one of two items: a Red Potion and a Heart Container. Of course, having common sense by my side, I took the red potion (laaaawl), but really who would reject a Heart Container in favor of a Red Potion? 
I did my business with the old man, increased my life by one and so I went back to the adventure at hand which was, wait what was it again???

Oh right, to save Princess Zelda. It's cause we're Link. Hyah!
The fourth dungeon was somewhere west of Hyrule.
It's pretty easy to spot by just moving north and a few blocks east from dungeon three, which I should have done in the first place.
Dark rooms are introduced in this dungeon and unless you want to keep bumping into walls and enemies, the candle is a life saver here. We also get another set of new enemies: the Vire, and the Like-like.
Vires are pretty much Zols with a Castlevania themed re-skin, hit them once and they split into two Keese. The Like-likes were more dangerous, why? Because they eat Link's damn shield that's why. What kind of diet is that? But at the very least the boomerang works on them. So the Darknuts are still our number one bad badass.
The Stepladder is obtained in this dungeon, and finally thanks to that wonderful item Link can finally cross one square length of water, that's it Ganon is dead for sure!!!!!!
The boss in this dungeon is Gleeok, a two headed dragon that spits out fireballs. They sound pretty lame but I genuinely had a hard time against them. I had to use my well kept potion to be able to use the blade beam and breeze through them, and even then when one head receives enough damage it'll split from the main body but will still fire at Link while wildly bouncing across the room, because f*ck it that should be awesome. This boss was frustrating but I'm actually glad that the bosses are actually getting tougher than the lesser ones spread throughout the dungeons.
As always, Triforce pizza on the next room.

The fifth dungeon takes the cake for sudden jump in difficulty in this game. After dungeon four I had 9 hearts, the magic boomerang, a bigger shield that doesn't really help much, and still a max. capacity of 8 bombs. These things may seem enough to get by with only a few scratch and bruises along the way but no...NO!
To save myself from going on another round trip from one end of Hyrule to the other, I consulted IGN's Main Quest Walkthrough again. It is hidden in the far north east of Hyrule but one easy way (or most likely the only way) to get there is through the dreaded Lost Woods.
The code here is ULDL until you hear the Zelda chime. The other end of the Lost Woods is a barren path to the graveyard which are now filled with even more hard-hitting enemies.
This is one reason why I'm really glad with the Virtual Console's Restore Points, I can die as much as I unfortunately do but I can save myself from a disheartening Game Over screen by abusing the restore point. Now what if I was playing on the NES? The rage would've been so catastrophic I might get grounded.
There are a lot of reasons to hate the path leading to the fifth dungeon. One of those is the graveyard. Yeah, sure there's only one Ghini per screen but accidentally touch one tombstone and suddenly another one pops out. What's frustrating here is that only the first Ghini that pops out every screen can be damaged, the rest are invulnerable, however they can still harm Link. This place is a good place to farm some Rupees but with my current stats, no way. Under one of the tombstones of the top right part of the graveyard is also the resting place of the Magic Sword which is guarded by, not surprisingly, our favorite old man who seems to have taken a liking in hiding under rows of corpses. The other thing, or things, that kept me reloading were spawns of these guys:
Lynels
They're moderately fast, attack using ranged weapons and the blue vicious ones can take up to two or three hearts per hit. The struggle is real, dangnabbit.
Skipping to the far east from the graveyard will take Link to a quiet place that is in a way similar to the Lost Woods. The fifth dungeon is on the space above this place but whenever Link goes up he is returned to the same area. Following IGNs walkthrough, all we need is to continue moving north four times or until the Zelda chime is triggered, the fifth dungeon will appear.

This dungeon is brimming with Darknuts they should have been the boss instead of that gigantic eyeball Digdogger. The Darknuts move at about the same speed as Link but they don't change direction too much.
Darknut, they look like Shovel Knight's Ancestor
It's easy to avoid contact and skip to their side to deal some damage but the problem comes when there are tons of them in one room. Bombs are helpful but only if these nutjobs have the decency to walk into the blast radius.
Though not the most efficient, one way to get some cheap hits is by hiding in the dent of each room's door. They won't be able to harm Link that way but it takes quite a while for the right opportunity to present itself. I managed to avoid some mid-boss in this dungeon thanks to several wall-bombing tips to skip through several rooms.
The hidden item in this dungeon is the Recorder which, at this point of my journey, doesn't seem to be all that useful.
It was used once against Digdogger - to evaporate its protective barrier - in conjunction with a few arrows (or bombs) to get through the room with another slice of Triforce pizza but aside from that it's pretty much dead weight for now.

And that's all I have to say about that...
Sorry, I just watched Forrest Gump last week and that film hit me hard in the feels. Well then, until my next frustrating adventures!

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