Here we go again to the Shadow World!
Persona Q is a game I already introduced in this post, so I don’t have to do it here! Awesome, right?
So, ready?
Persona Q has two POV: The Persona 3 point of view
focusing on Gekkoukan’s SEES, and the Persona 4 point of view focusing on the
Investigation Team of Yasogami High.
I took the Persona 3 route not only
because it’s more appropriate as it is in order, but also because I’m more
familiar with its story and characters. In the case of Persona 4 which I haven’t
and probably never will in the near future play I guess I’ll just watch the
anime adaptation to catch up.
The Persona 3 route starts off in September where the
protagonist and the other members of SEES are in the middle of investigating
Tartarus. They are currently on a break, with the protagonist inside the Velvet
Room to fuse Personas. As always Igor is, again, absent but aside from
Elizabeth, Theodore is also there.
The three have a comedic/serious
conversation before being interrupted by a strange blackout. It was only for a
few seconds but within the lights going off and switching back on all the other
members of SEES got transported inside the Velvet Room, much to Elizabeth’s
surprise. The surprise doesn’t end there, though, as the game finally
acknowledges the fact that the Velvet Room is in fact a damn elevator it began
to descend as if intending to kill everyone before the actual game starts.
When the group finally came to, the Velvet Room has
become distorted (at least it looked more a room now) and the whole P3 cast
present at the time has been transported to Yasogami High in the middle of a
school festival. The gang divided into groups and investigated meeting two new
characters in the process: Zen and Rei.
Zen and Rei popped out after overhearing SEES’s plan
to enter an attraction called You in Wonderland. According to Zen the attraction
is full your standard issue Shadows and a special type called the Fysis Oikein
Eidolon (FOE), it’s best to avoid them for now.
After a brief conversation
between the head honchos of SEES, mainly Mitsuru and Minato, they agreed to let
Zen and Rei join the party despite not being Persona users.
The first round of exploration in You in Wonderland
explains the combat system and how the map works.
Combat is pretty much the same way as the numbered
Persona titles but the positioning of characters affects how the battle.
Characters are divided based on the range of their normal attacks. Long ranged
fighters (like Yukari, Aigis, Zen and Rei) are best positioned at the back row,
while short ranged fighters (like Mitsuru, Akihiko, and Junpei) are best in the
front row. Five characters can be in the exploration party at a time, and Zen
and Rei are considered as a single unit.
While exploring the labyrinth Shadows
aren’t presently scattered anymore, instead they just appear after a set amount
of time, this can be predicted using the enemy proximity icon at the bottom
right corner of the top screen.
Unlike the main Persona titles, PQ doesn’t have a map
drawn out as the characters move along an area. Instead it’s up to the player
to manually draw a map in full detail. Getting the map of the current floor at
100% unlocks a special treasure chest at the end of the floor. If you’d ask me,
though, drawing the map really feels like a chore than, well, fun. It does pay
to remember as each floor is littered with well hidden shortcuts.
Before I could go on deeper in the first floor of You
in Wonderland, Minato was advised to regroup and heal the party. This introduces
the player to the Clinic and the Art Room. The Clinic is managed by Elizabeth and
for now its main function is to heal the party. The art room is where the
player can buy weapons, armors and accessories for each character, it plays the
same way as the police station in Paulownia Mall. Theodore manages the art
shop. Bringing him items dropped by enemies allows him to craft new and
stronger equipment.
I got to the end of the first floor of You in
Wonderland during the second visit to the labyrinth. I also had to retrace back
to the middle area of the floor to fill in a missing detail in the map to get
100% (see, it’s really bothersome but you just have to get that damn treasure chest
to open at the end of the floor out of curiosity).
After reaching the second floor Minato is again
advised to regroup. Back outside Elizabeth invites the group back to the Velvet
Room and introduces us to the concept of Main and Sub Personas. Basically it
strips the player of the wild card ability, but every character (except for Zen
and Rei) now has the ability to equip two personas at a time.
Ok, that’s all for now. I’ll update again after a few
eons have passed.
Gotta go!
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